A boat-shaped running-fight from Denmark and Norway, a cousin of backgammon crossed with a war game. Cast the four-sided stick die and drive your ship’s crew around the two ranks of holes. A roll of one both wakes a sleeping piece and moves it.
Keep at least one crew member active at all times, or a run of non-one rolls will waste your turns. Hang a piece just behind an enemy so your next roll can land on it — a knockback sends it all the way home and can swing the whole race.