The classic race of dice and daring, played the world over for thousands of years. Roll two dice to run your 15 checkers around the board from point 24 down to your home board, then bear them off — land on a lone AI checker along the way to send it to the bar.
Rules
Press Roll to throw two dice, then tap one of your checkers and a highlighted point to move it that many pips.
Rolling doubles gives you four moves of that number instead of two.
Land on a point with a single lone AI checker to hit it, sending it to the bar — it must re-enter before moving anything else.
Once all 15 of your checkers are in your home board (points 1–6), bear them off; first to bear off all 15 wins.
Tips
Two checkers on a point make it safe — a lone checker (a "blot") can be hit and sent to the bar. Build points in your home board to trap the AI, and never leave blots the AI's dice can reach.