Farkle

How to play

Roll six dice and set aside scorers: single 1s and 5s, three-of-a-kind, a full straight or three pairs. Re-roll the rest to build your turn — but if a roll scores nothing, you FARKLE and lose it all.

Rules

  • Click "Roll 6 dice" to start your turn.
  • Tap the dice you want to keep — a single 1 scores 100, a single 5 scores 50, three-of-a-kind scores face × 100 (three 1s = 1000, and each extra matching die doubles it), and a full straight or three pairs scores 1500.
  • Click "Keep & roll rest" to bank the selected dice’ points into your turn total and re-roll the remaining dice — if you’ve used all six, you get "hot dice" and roll all six again.
  • Click "Bank & end turn" at any point to add your turn total to your score. A roll with nothing to keep is a FARKLE — the whole turn total is lost. First to 4000 wins.

Tips

With only one or two dice left the farkle risk is huge — bank unless you’re desperate. With four or more dice in hand, rolling on is usually worth it.